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Patch 1.12 Beta

+3
Marie
Yakatoukc
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Patch 1.12 Beta Empty Patch 1.12 Beta

Message par Hawk-FI 4/4/2008, 21:26

Le patch 1.12 vient de sortir. Permet de meilleur performance serveur apparemment !

télécharger ici

On dirait qu'il bosse pour ARMA 2^^. En tout cas on en profite et eux aussi^^.
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Patch 1.12 Beta Empty Re: Patch 1.12 Beta

Message par Hawk-FI 4/4/2008, 21:35

j'oubliais le texte qui va avec. Pour télécharger décendez en bas de la page du lien que j'ai donné ci-dessus !


===1.12 HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES===

* Fixed problem with connecting to server

* Fixed problem with BattlEye disconnecting users

* Further improved recoil

* Newly adjusted default field of view


===ENGINE CHANGELOG===

5164 - Fixed: spinning in select() on Linux Dedicated Server
5164 - Fixed: Handling of invalid CD keys on dedicated servers improved
5164 - Fixed: Signature verification timeout significantly relaxed.
5164 - Fixed: System audio mixer settings no longer changed by ingame volume options.
5164 - Fixed: Vehicle channel no longer transforms to a side channel when not in the vehicle.
5164 - Fixed: assignToAirport did the same as landAt. Now it assigns for purpose of future getout commands.
5164 - Fixed: MP: Player driving motorcycle could die suddenly with no apparent reason.
5164 - Fixed: Building ruins were not visible for JIP-ed players.
5164 - Improved: UI - better detection of focused buttons
5170 - New: Scripting: Full object orientation can be set now using new function setVectorDirAndUp
5170 - Fixed: Handling of duplicate CD key improved
5170 - Added: Improved anti-cheat measures
5170 - New: Command line argument -ranking=... was removed. MP mission
statistics can be written to file specified by logFile entry in the
server config.
5170 - Fixed: Memory leak on dedicated server (several KB per a mission played).
5170 - Fixed: leader, AI tanks subordinate to a player sometimes did not open fire against some enemy tanks.
5170 - Fixed: AI was not able to fire over sandbags unless the enemy came very near.
5170 - Fixed: Recoil was working badly (moving in unexpected directions) when fps was low.
5170 - Fixed: AI was able to pinpoint enemy by ear after seeing him for a while.
5170 - Fixed: Fixed: Fog on DX10 cards (nVidia 8800, ATI X2900) was too dense.
5170 - Fixed: AI was sometimes unable to move when seeing enemy very near.
5170 - Fixed: Error when loading a save from a complex mission (containing a lot of variables).
5170 - Fixed: Possible crash caused by malformed resize scripting command.
5175 - Fixed: Chat message length limited to 150 characters
5175 - Added: After 3 wrong attempts to log in as an admin further attempts are ignored for some time
5175 - Fixed: Reduced loading time for large textures.
5178 - Fixed: Default handling of different data detected was stricter then intended, resulting in a kick of players.
5178 - Fixed: Dedicated server sometimes crashes after downloading Squad.xml.
5178 - Experimental: Depth only pass used to reduce pixel shader load on some GPUs.
5178 - New: Improved Voice over Net packet re-translation (voice is
re-translated when no direct Peer to Peer connection is available or to
spare some network bandwidth).
5179 - Fixed: VoN loudness is sometimes not matching selected voice
channel (too quiet on Global channel or too loud on Direct channel).
5180 - New: BattlEye protection integration
5180 - New: Better NAT traversal for VoN.
5180 - Optimized: Reduced GPU load of shore area rendering.
5181 - Fixed: NAT traversal for VoN makes dedicated server crashing.
5184 - Fixed: AI units in safe mode could randomly stop
5190 - Fixed: Bad object ID after loading a game - caused frequent crashes when loading Rahmadi Conflict saves.
5191 - New: publicVariable now works for all types of variables
5191 - Added: function addPublicVariableEventHandler
5191 - Fixed: Airplanes bombing laser designated targets.
5193 - Changed: aiDispersionCoef now used scaled by unit skill, high skill units always having low dispersion.
5194 - Fixed: Airplanes with tail wheel were placed with the tail in the air when mission was started.
5195 - Added: functions toUpper, toLower, toArray, toString
5196 - Fixed: Airplanes standing on the ground sometimes oscillated (observed esp. with DC3)
5196 - New: Added difficulty option VonID (VON ID), allowing to see in-game who is currently speaking over the radio.
5196 - New: Added difficulty option DeathMessages (KILL MSG), allowing disabling of XXX killed by YYY messages.
5196 - Fixed: Improved dynamic range handling for vehicle interior sounds (reduces their loudness)
5196 - New: Added difficulty option NetStats (MP SCORE), allowing disabling of scoreboard functionality.
5198 - Fixed: Dead players can no longer talk or write to in-game players unless they are admins.
5199 - Fixed: Further reduced virtual address space usage. Should reduce frequency of out of memory errors.
Use command line switch -vm108 to mimic the behaviour of 1.08 version if the new scheme does not work for you.
5201 - New: Command line option -noPause to allow the game running even when its window does not have a focus.
5203 - New: Option to mute individual players in the Players screen (key P)
5203 - Fixed: Thrust vectoring was not transferred in MP, causing warping of hovering airplanes.
5203 - Fixed: Possible crashes with VoN used with HW acceleration.
5203 - Improved: Some ingame .rpt messages removed or clarified to make them more useful
5205 - Fixed: MP "Head bug" - when two players were boarding passenger space of the vehicle simultaneously, one of them
might end outside of the vehicle with no control over direction of his character.
5207 - Problem was with mouse movement adaptive filtering, which
handled badly transition from fast to slow motion, causing the fast
motion to leak into the slow motion region.
A barrier was placed to rejected samples so that sample once rejected is not considered in any more computations.
5207 - Fixed: When fast moving with mouse, cursor sometimes jumped once more after turning was stopped.
5207 - Fixed: Players in Seagull mode cannot hear direct speech of others properly.
5209 - Fixed: When switching VON channels quickly, the VON ID indication could still show the old channel.
5209 - Fixed: Improved handling of situations where graphical card VRAM is completely exhausted.
5209 - Fixed: In some complex MP missions the memory space for network messages could be exhausted, resulting in CTD.
5209 - Fixed: Direct speech inside vehicles was not hearable often.
5209 - Fixed: Tank which crew has ejected might sometimes continue spinning forever.
5209 - Fixed: Seized by trigger was mission a hint in the mission editor.
5209 - Fixed: nearTargets returned position more accurate than known by AI.
5209 - New: nearTargets now returns approximate assumed position accuracy as well.
5209 - Fixed: Bad weapon selection by some armored units when engaging some target types (e.g. Mi17 with FFARs)
5209 - Fixed: Sometimes AI might wrongly favor audible information over a visual one after not seeing the target for a while.
5209 - Fixed: AI was unable to destroy empty targets on Destroy WP using full auto weapons (mguns, cannons).
5211 - Fixed: AI detected IR / radar targets very late compared to human players.
5211 - Improved: AI: Better weapon selection when target is far away.
5211 - Fixed: Label on map with map info enabled sometimes revealed real target location even when it was not known.
5211 - Fixed: Improved airplane turn dynamics, including improved rudder dynamics model and fixed auto coordination.
5211 - Fixed: Improved recovery from "VB Lock failed, E_OUTOFMEMORY" error
5212 - Fixed: Further reduced virtual address space usage.
5213 - Fixed: AI tank/APC/ZSU ballistics computation when firing at distant targets.
5213 - Fixed: MP freeze opportunity fixed.
5214 - Fixed: ArmA is now compatible with Vista x64 with 4 GB RAM.
5214 - Fixed: Possible crash when moving fast with high visibility set (like in airplane).
5215 - Fixed: Possible low framerate when rendering with a large viewdistance (introduced in 5180)
5217 - Improved: Water rendering now uses LOD for finer wave animation and better performance with large viewdistances.
5218 - Fixed: VoN - VOID channel indication.
5218 - Fixed: VoN - mouth is moving but no voice is heard.
5218 - Fixed: VoN - voice crackling reduced.
5219 - Fixed: Possible crash in scene loading when mission was started.
5219 - Fixed: Improved handling of missing or old OpenAL32.dll
5219 - Optimized: Improved grass LOD selection with high terrain detail settings.
5220 - Fixed: Night sky background was too black, now slightly brighter.
5224 - Optimized: Faster texture loading when starting mission with large view distance.
5225 - Fixed: Several crash opportunities with malformed addons.
5226 - Fixed: Improved text clarity.
5226 - Fixed: VoN - Unable to hear other players issue.
5226 - Fixed: Reduced AI eye sensitivity during night time.
5227 - Fixed: MP: Head movement for players in cargo is now visible.
5229 - Fixed: Improved AI pathfinding on bridges.
5231 - Fixed: VoN - Direct channel volume is louder now.
5231 - Fixed: Parts of terrain were sometimes clipped with wide viewing angles.
5231 - Fixed: Objects were sometimes disappearing with wide viewing angles.
5232 - Fixed: Dynamically added static object might sometimes be disappearing when viewed from some angles.
5232 - Fixed: Some object shadows could be incorrectly ignored when corresponding objects were occluded.
5232 - Fixed: VoN - P2P connection was not established sometimes.
5232 - Fixed: Reduced network traffic caused by hovering seagulls.
5234 - Fixed: For players in driver and gunner position of the vehicle, obsolete network transfer was generated
5240 - Fixed: More than 64 players can use VoN now.
5241 - Optimized: Reduced CPU load of shore area rendering.
5241 - Fixed: Too large update messages (caused by unusual weapon setups) were not sent.
5241 - Fixed: Paused streaming sounds resumed from a bad position after Alt-Tab or after resuming the game from pause.
5241 - Fixed: Parameter -nopause caused some sounds not to advance when the game did not have a focus.
5242 - Fixed: AI can spell the whole alphabet now.
5243 - Fixed: Cargo is involved in chat on vehicle channel now.
5243 - Fixed: Direct communication chat enabled inside vehicles.
5245 - Fixed: AI unable to board boats in water(introduced in 1.11)
5246 - Improved: Mouse ballistics allowing for more precise aiming.
5248 - Fixed: NAT negotiation failed issue while connecting to server.
5248 - Fixed: Memory management not called regularly on dedicated server, could cause excessive memory allocation.
5249 - Changed: -vm108 option no longer supported.
5249 - Fixed: Reduced commit charge, esp. on dedicated server (DS now assumes -maxmem=512 by default).
5249 - Fixed: Grenade launcher did not respect soldier animation, always fired in the straight direction.
5248 - Fixed: UTF-16LE files which caused dedicated servers shutdown on Linux are readable now.
5249 - Fixed: Reduced recoil for slow ammo, like Mk19 grenades.
5252 - Fixed: Data loading when entering a mission or after Alt-Tab now
does not stop the simulation + communication (could cause BattlEye
timeouts).
5252 - Fixed: Force feedback + iFeel recoil effects now stronger and more reliable.
5252 - Fixed: Recoil curves are now less dependent on framerate.
5252 - Fixed: Expression stack overflow handling was not reliable. Fixed by making expression stack size unlimited.




===DATA CHANGELOG===

All data changes are included in HotFix.pbo, HotFix_QG.pbo, HotFix_DBE1.pbo, ui.pbo and language.pbo

(Important: Beta patch doesn't fully support Queen's Gambit, to test
the specific Queen's Gambit fixes, you need to copy manually
HotFix_QG.pbo and HotFix_DBE1.pbo to your addons folder. There will be
no automated uninstall process supported for Queen's Gambit beta addons)

* FIX {RECOIL}: recoil for all hand weapons were reworked.
* NEW (AMMO): ballistics reworked introducing air friction specific values for each bullet class
* FIX (AMMO): AT4 and RPG7 reduced HIT strength and changed ballistics
* FIX (AMMO): Improved Javelin missile precision.
* FIX (AMMO): land mines - increased indirect hit range and reduced hit value
* FIX (AMMO): Grenades and Flares deflection reduced to half
* FIX (WEAPONS): Unloaded Javelin will not show optics attachment to avoid view blocking in most of the moves.
* FIX (AMMO): count of ammo is changed (M113).
* FIX (AMMO): Cobra cannon ammo changed from AP to HEI
* FIX (AMMO): Sabot rounds no longer produce large explosion effects
* FIX (WEAPONS): GAU-8 fixed rate of fire
* NEW (WEAPONS): Added unguided rockets salvo for AI.
* FIX (WEAPONS): Weapon ranges tweaks. Increased minimum range hit probability.
* FIX (AMMO): reduced secondary explosion range (destroyed vehicle blast range)
* FIX (AMMOBOXES): added some weapons and magazines to existing ammoboxes.
* FIX (ANIMATIONS): Improved turning around with launcher.
* FIX (WEAPONS): Improved M16A2 reload time (faster).
* FIX (VEHICLES): Increased structural armor value of several vehicles to give the crew more chances for survival.
* NEW (DATA): reworked grass clutter on Northern Sahrani, New Sahrani designed for smoother gameplay experience
* FIX (LOCALIZATION): various localization fixes
* FIX (ANIMATIONS): some problems with ladders introduced in 1.08
(stuck on ladders, problem when going from knelt or prone on a ladder,
healing when knelt with rifle or launcher)
* FIX (LOCALIZATION): mission M13 is localized to all languages
* FIX (RUSSIAN): several missing translations in the Russian version,
UI.pbo is modified to prevent an error message displayed in Russian
version of the game when entering Single mission directory
* FIX (DC3): Eject speed is correct, improved get in and get out time, now it's possible to get out.
* FIX (HILUX, DATSUN): Game doesn't fail when using this car in ARMA without Queens Gambit mod.
* FIX (OILFIELDS): Improved animation.
* NEW (GUI): BattlEye filtering in multiplayer games list.
* FIX (ANIMATIONS): Crew in cargo can move with head.
* FIX (WIND CLUTTERS): Wind clutters are now without fire and view geometry.
* FIX (WEAPONS): M4 replaced by M4A1 in ammoboxes and in crews and pilots.
* FIX (RESPAWN WEAPONS): fixed respawn weapons and magazines.
* FIX (M4A1): now use fullauto fire mode instead burst.
* FIX {RECOIL}: recoil and smoke disabled for vehicle mounted
grenadelaunchers, grenade shells will be no longer visible in flight
* FIX (SOUND): added sound for unguided rockets launch and flight
* FIX (AMMO): added GP25 rounds to SLA Weapons Crates
* FIX (ANIM): slower Oil fields derrick animation
* FIX {ANIM}: improved weapons swaping.
* IMPROVEMENT {GENERAL}: default infantry FOV values adjusted.
Hawk-FI
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Patch 1.12 Beta Empty Re: Patch 1.12 Beta

Message par Yakatoukc 5/4/2008, 00:32

Un petit test vite fait pour constater que mes performance sont moins bonne à config égale. Je vais faire une mise à jour des drivers de ma carte graphique mais pour l'instant ça me parait bizarre. Autant la 1.11 était stable et fluide, autant là j'ai des saccade énormes et des crashs Shocked


Dernière édition par Yakatoukc le 5/4/2008, 02:24, édité 1 fois
Yakatoukc
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Message par Hawk-FI 5/4/2008, 02:11

c'est bizzare d'aprés Marie c mieu qu'avant. Moi je n'ai pas eu de pb mais je ne peux pas comparer avec la 1.11 car je ne l'avais pas installé.
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Message par Marie 5/4/2008, 10:53

Bon, entre la 1.11 et la 1.12, je n'ais pas vu grande différence, mais en tout cas c'est plus fluide

Avant j'étais à 30 - 35 FPS, maintenant je suis à 45 - 50 FPS

On voit des arcs en ciels (si si)

Le ciel est plus réaliste

Les structures sont plus lisses,

Les couleurs moins ternes

Enfin, que du bonheur

Bon y fô voir à la longue si c'est vraiment mieux (bug et plantage)

Voilà

Autrement j'ais pas pu garder la 1.11 et la 1.12, j'ais désinstallé l'une pour installer l'autre (bien qu'ayant renommer le dossier (beta) de la 1.11 avant d'installer la 1.12, mais peut-être que j'ais fais une fausse manip en renommant le raccourci

Voili voila
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Patch 1.12 Beta Empty Re: Patch 1.12 Beta

Message par Nerro 5/4/2008, 12:24

Marie, normalement à la base t'as ca en raccourcie :

"D:\Program Files\Bohemia Interactive\ArmA\beta\arma.exe" -mod=beta -nosplash

Il faut donc le changer comme ca :

"D:\Program Files\Bohemia Interactive\ArmA\1.11\arma.exe" -mod=1.11 -nosplash

A mon avis ton problème c'est que tu lançais l'exe 1.12 avec les mod 1.11 ^^
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Message par Yakatoukc 5/4/2008, 12:34

Le serveur n°2 est passé en version 1.12 et j'ai mis quelques Evo dessus afin de tester tout ça ^^

[edit] J'ai refait un test en baissant mes paramtre et je retrouve la fluidité et les performance ^^
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Message par Marie 5/4/2008, 13:49

Nerro a écrit:Marie, normalement à la base t'as ca en raccourcie :

"D:\Program Files\Bohemia Interactive\ArmA\beta\arma.exe" -mod=beta -nosplash

Il faut donc le changer comme ca :

"D:\Program Files\Bohemia Interactive\ArmA\1.11\arma.exe" -mod=1.11 -nosplash

A mon avis ton problème c'est que tu lançais l'exe 1.12 avec les mod 1.11 ^^

Mwouais, cela me semble réaliste, mais je m'y perd avec tous ces addons (Merci à Rewan pour son poste sur le sujet, je vais tout réinstaller et mettre de l'ordre dans tout ça) lien sur le Forum pour s'y retrouver https://ffpiu.1fr1.net/addons-f44/comment-installer-un-addon-t677.htm
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Message par lamull 5/4/2008, 15:03

Marie a écrit:Bon, entre la 1.11 et la 1.12, je n'ais pas vu grande différence, mais en tout cas c'est plus fluide

Avant j'étais à 30 - 35 FPS, maintenant je suis à 45 - 50 FPS
On voit des arcs en ciels (si si)
Le ciel est plus réaliste
Les structures sont plus lisses,
Les couleurs moins ternes
Enfin, que du bonheur
bon y fô voir à la longue si c'est vraiment mieux (bug et plantage)
effectivement les couleurs sont beaucoup moins terne (viewdsitance 300m), et le jeux plus fluide
j'ai constaté un légère modification lors de la rotation de la tete, faut juste s'habituer.
cadence de tir rafale augmentée
les ia sont moins tolerantes si on les manque lol

parcontre je crois que la 1.12 a ecrasé ma 1.11 ....
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Message par oliv'sand 5/4/2008, 15:36

Oui tout pareil ... Le 1.12 a écrasé 1.11 ... trop fort ce 1.12 !! lol
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Message par Hawk-FI 5/4/2008, 19:06

Normlal il est bien indiqué de désinstallé la 1.11 avant d'installé la 1.12.
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Message par popoti 5/4/2008, 19:23

Bon j'ai suivi les conseils de nero et sa a l'air de marcher
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